Instrumental Experimental Music

Instrumental Experimental Music
The Last of Us - Sarah and Joel

The Last of Us – A Human Story

I’ve been playing video games for as long as I can remember.  One of my earliest memories is of standing on a milk crate playing Pac-Man.

The Last of Us is the first game I’ve played that really hit me emotionally.  The intro gives me chills every time.  The voice acting and level of expression on the characters faces is top-notch, and serve to make you care about them, immersing you in their story.  Overall, the game is a ground-breaking achievement in story-telling by the team at Naughty Dog.

The main element that really drew me into the experience was the music.  It’s actually very minimal throughout the game, making the parts where it comes in all the more effective (giraffes?).  See below for some great interviews with Gustavo Santaolalla, composer of the soundtrack for The Last of Us.  It’s been on repeat on my iPhone for the past week, and has no signs of letting up (and now I really want a Ronroco).

Gustavo Santaolalla: The Music of The Last of Us

I really like his unconventional approach to composing, and can totally relate to his views on music in general, trusting his ear and instincts over more traditional music instruction and music theory. More details on that from a recent interview by Emily Reese, Minnesota Public Radio.

Gustavo Santaolalla and The Last of Us on Top Score


Here’s another great video from The SoundWorks Collection featuring interviews with the development team on the process.

Have you played The Last of Us?  Let me know your thoughts in the comments.

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