Projects


Bluskreen – Instrumental / Experimental Music

Bluskreen was formed in 1998 as a means to grow beyond the boundaries of genre. The exploration began with a healthy fascination for unusual musical instruments, audio sampling, effects processing, and synthesizers. This fascination quickly grew into an obsession in the form of countless musical experiments. Utilizing raw emotion and vast sonic palettes, Bluskreen has developed a truly unique and riveting musical style. Get the latest release here.






Sinch – Rock Music

Sinch is Tony Lannutti (guitar, production, & sound design), Mike Abramson (bass guitar), Dan McFarland (drums), Jamie Stem (vocals), and Jay Smith (viditar). Formed in 1994 by a group of close friends with a passion for music, the band has retained the same core members since it’s inception. Having released four full-length albums and five EPs, the band was featured in national US tours in 2002 with artists such as Chevelle, Seether, Stone Sour (featuring members of Slipknot), and Epidemic, selling over 100,000 records across the globe. Sinch was signed with Roadrunner Records from 2001 to 2003 and is currently in the process of writing their fifth full-length album independently. Help us make the new album!






Ocular Noise Machine – Multimedia Performance

Ocular Noise Machine is an experimental multimedia performance project consisting of Tony Lannutti (audio) & Jay Smith (video). Combining real-time video and musical performance, the duo creates a truly unique and unforgettable live experience. Ocular Noise Machine has performed at select venues in New York City such as Monkeytown, and Remote Lounge, as part of Forward Motion Theater’s “Eyewash” series of events.





Livid Instruments – Creative Consulting

Livid Instruments develops software and hardware based video performance solutions. I collaborate with the Livid Team contributing unique perspectives on user interface design, functionality, features, usability, and presentation. My role includes beta testing for Livid’s Union and Cell software, as well as collaborator in the development stage of Livid’s Ohm, conceptualizing the layout of centered buttons and left and right fader groups. My contributions are based on years of experience with audio hardware and software dating back to 1998. Additionally, I provide original music as featured in the Tactic, Cell, and Union video tours, as well as samples used in the Livid Block Control Surface Intro.